![]() ![]() However, in my experience, doing this has drastically increased my level of enjoyment playing Stellaris, especially when playing a Megacorp. I know it may seem like a lot of extra work, or maybe like gaming the system, just to play an empire archetype that you want to play. At least in this game, I knew everyone I met outside of these 3 empires would be exploitable with branch offices. Of course, I created a game, and my first three neighbors were: the Determined Exterminator the other Megacorp I created, and the Inward Perfection Xenophobic Spiritualist Pacifists. I once did this, and created a number of empires, only 3 of which were bad options to be my early neighbors. Now, even if you populate the galaxy with your own custom empires, you might still get starts that are bogus. While this method might seem like a time-sink, I will admit that I generally find the games I do this in more immersive and entertaining, to the point that I do this for most of my games, even when I am not playing a Megacorp. MegaCorp Logistics is an award-winning logistics firm with remarkable growth based on our superior service. Yeah, there is zero issue if the non-criminal megacorp is opening up branch offices on your worlds, A number of the buildings they put down can be beneficial to your colony without adding jobs and I'd argue the one that gives you a merchant, is one where it's kind of worth having that job available in a number of cases especially, when you run. This can also be as complex as taking the time to craft up 12-20 empires of your own with unique stories and trait/ethic/civic combos to create interesting galaxies. I have used them before, but it ends up in me playing like its a normal empire with different civics, or reforming the megacorp into something else. This process can be as simple as editing each of the premade empires and then saving your own copy. So as title suggest, Im not that good at playing megacorps. And if you do find yourself with some unwanted branch offices (you conquer a world with one on it, for example) you can absolutely expell them with an expropriation war, which MASSIVELY favors you by making any form of status quo remove the offices. I know one possible answer to this issue is to, like others have said, generate a bunch of your own empires and tag them so that a new game will always attempt to spawn them then set your AI Empires amount at galaxy generation to be equal to or less than the number of empires you created. You don't have to allow a megacorp to have access to your planets at all. The second and third neighbors usually aren't any more desirable. Megacorp is an investigative podcast series exposing some of the worlds most unethical corporations. ![]() While the first neighboring empire I meet when I play a Megacorp isn't always another Megacorp, it's usually an empire that I do not desire to be my neighbor. Megacorps do get a (kind of) tributary called a subsidiary, but subsidiaries don't provide minerals, and the minerals you get from branch offices are basically nothing compared to the minerals you get from tributaries. ![]()
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